Worksheet 7 — Part 4 · Bump Mapped Reflective Sphere
A normal map perturbs the mirror ball's normal, so the reflection looks scaly/bumpy. Drag to orbit.
Bump mapping: the normal map colour
c is decoded to a tangent-space
normal n⊥ = 2c − 1, rotated into world space with
rotate_to_normal(nw, n⊥), and the perturbed normal replaces
nw in rw = reflect(pw − e, nbump).